Problem 649: Low-Prime Chessboard Nim
View on Project EulerProject Euler Problem 649 Solution
EulerSolve provides an optimized solution for Project Euler Problem 649, Low-Prime Chessboard Nim, with C++, Python, Java, and a step-by-step mathematical explanation.
Problem Summary Consider an \(n \times n\) board, indexed by coordinates \(0,1,\dots,n-1\) on each axis. A move decreases exactly one coordinate by one of the low primes \(2,3,5,7\), provided the result stays nonnegative. With \(c\) independent tokens, the whole position is an impartial normal-play sum, so it is losing exactly when the XOR of the token Grundy values is \(0\). The task is to count winning starting placements modulo \(10^9\). Mathematical Approach The direct search space has size \((n^2)^c\), which is hopeless for the actual parameters. The key simplification is to solve the one-coordinate game first, then lift that information to one square, and finally combine \(c\) independent squares by XOR convolution. Step 1: Solve the one-dimensional subtraction game Let \(s(i)\) be the Sprague-Grundy value of a single coordinate at position \(i\). Legal moves go to \(i-2\), \(i-3\), \(i-5\), and \(i-7\) whenever those positions exist, so $s(i)=\operatorname{mex}\{s(i-2),s(i-3),s(i-5),s(i-7)\},$ where invalid predecessors are ignored. The base cases are immediate: $s(0)=s(1)=0.$ The next values are obtained mechanically from the recurrence: $0,0,1,1,2,2,3,3,4,0,0,1,1,\dots$ Only four follower values are ever inspected, so the mex can never exceed \(4\)....
Detailed mathematical approach
Problem Summary
Consider an \(n \times n\) board, indexed by coordinates \(0,1,\dots,n-1\) on each axis. A move decreases exactly one coordinate by one of the low primes \(2,3,5,7\), provided the result stays nonnegative. With \(c\) independent tokens, the whole position is an impartial normal-play sum, so it is losing exactly when the XOR of the token Grundy values is \(0\). The task is to count winning starting placements modulo \(10^9\).
Mathematical Approach
The direct search space has size \((n^2)^c\), which is hopeless for the actual parameters. The key simplification is to solve the one-coordinate game first, then lift that information to one square, and finally combine \(c\) independent squares by XOR convolution.
Step 1: Solve the one-dimensional subtraction game
Let \(s(i)\) be the Sprague-Grundy value of a single coordinate at position \(i\). Legal moves go to \(i-2\), \(i-3\), \(i-5\), and \(i-7\) whenever those positions exist, so
$s(i)=\operatorname{mex}\{s(i-2),s(i-3),s(i-5),s(i-7)\},$
where invalid predecessors are ignored. The base cases are immediate:
$s(0)=s(1)=0.$
The next values are obtained mechanically from the recurrence:
$0,0,1,1,2,2,3,3,4,0,0,1,1,\dots$
Only four follower values are ever inspected, so the mex can never exceed \(4\). Therefore
$s(i)\in\{0,1,2,3,4\}\qquad (\forall i\ge 0).$
Step 2: Lift one coordinate pair to one board square
A token on square \((x,y)\) is the disjunctive sum of two independent coordinate games, one on \(x\) and one on \(y\). By the Sprague-Grundy theorem, the square value is therefore
$G(x,y)=s(x)\oplus s(y).$
Now define the one-dimensional frequency table
$A_r=\#\{\,i\in\{0,\dots,n-1\}:s(i)=r\,\}.$
Then the number of board squares with value \(t\) is
$B_t=\sum_{a\oplus b=t} A_aA_b.$
This is just the XOR convolution of the coordinate distribution with itself, and it satisfies
$\sum_{t=0}^7 B_t=n^2.$
Step 3: Combine \(c\) tokens by XOR convolution
Let \(D_j(u)\) denote the number of ways to place \(j\) tokens so that the XOR of their square values is \(u\). The empty placement has XOR \(0\), so
$D_0(0)=1,\qquad D_0(u)=0\quad (u\ne 0).$
When one more token is added on a square of value \(t\), the total XOR changes from \(v\) to \(v\oplus t\). Hence
$D_{j+1}(u)=\sum_{t=0}^7 D_j(u\oplus t)\,B_t.$
After \(c\) steps, the losing placements are exactly those with zero nim-sum:
$L=D_c(0).$
Step 4: Convert losing placements into winning placements
Each token independently chooses one of the \(n^2\) squares, so the total number of placements is
$T=(n^2)^c.$
Therefore the required answer is
$W(n,c)\equiv T-L\equiv (n^2)^c-D_c(0)\pmod{10^9}.$
The entire problem is now reduced to a small fixed-state dynamic program after the initial one-dimensional scan.
Step 5: Why the state space stays tiny
From Step 1, each coordinate Grundy value lies in \(\{0,1,2,3,4\}\). Therefore a square value \(s(x)\oplus s(y)\) can only lie in
$\{0,1,2,3,4,5,6,7\}.$
So both \(B_t\) and \(D_j(u)\) live in only eight states, regardless of how large \(n\) becomes. That is why the huge board size does not produce a huge state space.
Worked Example: \(n=3,\ c=2\)
For coordinates \(0,1,2\), the one-dimensional values are
$s(0)=0,\qquad s(1)=0,\qquad s(2)=1,$
so the frequency table is
$A_0=2,\qquad A_1=1.$
The board distribution becomes
$B_0=A_0^2+A_1^2=2^2+1^2=5,$
$B_1=A_0A_1+A_1A_0=2\cdot 1+1\cdot 2=4,$
and all other \(B_t\) are \(0\). For one token this already gives
$D_1(0)=5,\qquad D_1(1)=4.$
For two tokens, the zero-XOR count is
$D_2(0)=D_1(0)B_0+D_1(1)B_1=5\cdot 5+4\cdot 4=41.$
The total number of placements is
$T=(3^2)^2=81,$
so the winning count is
$W(3,2)=81-41=40,$
which matches the implementation checkpoint.
How the Code Works
The C++, Python, and Java implementations first scan the coordinates \(0,1,\dots,n-1\) and compute the one-dimensional Grundy values directly from the mex recurrence. Because the recurrence only looks back \(2\), \(3\), \(5\), and \(7\) steps, the implementation keeps a rolling window of recent values instead of storing the whole sequence. During the same pass it accumulates the frequency table \(A_r\).
Next, the implementation forms the board distribution \(B_t\) by combining every pair of one-dimensional values with XOR. This is a tiny constant-size computation because only eight square states are relevant. It then performs a \(c\)-step dynamic program on those eight XOR states, reducing after every multiplication and addition modulo \(10^9\).
Finally, the implementation computes \((n^2)^c \bmod 10^9\) with fast modular exponentiation, subtracts the zero-XOR count, and formats the result as a nine-digit string. The small consistency checks \(W(3,1)=4\), \(W(3,2)=40\), and \(W(9,3)=450304\) agree with the derivation above.
Complexity Analysis
Computing the one-dimensional Grundy sequence for \(n\) coordinates takes \(O(n)\) time. Building the board distribution is constant work because the set of square values has fixed size \(8\). The \(c\)-token dynamic program also runs over those same eight states, so it costs \(O(c)\) time with a small constant factor. Fast modular exponentiation adds \(O(\log c)\). For this fixed move set, the overall method is \(O(n+c)\) time and \(O(1)\) auxiliary memory.
Footnotes and References
- Problem page: https://projecteuler.net/problem=649
- Sprague-Grundy theorem: Wikipedia - Sprague-Grundy theorem
- Nim: Wikipedia - Nim
- mex (minimum excluded value): Wikipedia - mex
- Combinatorial game theory: Wikipedia - Combinatorial game theory