Problem 649: Low-Prime Chessboard Nim
View on Project EulerProject Euler Problem 649 Solution
EulerSolve provides an optimized solution for Project Euler Problem 649, Low-Prime Chessboard Nim, with C++, Python, Java, and a step-by-step mathematical explanation.
Problem Summary Consider an \(n \times n\) board, indexed by coordinates \(0,1,\dots,n-1\) on each axis. A move decreases exactly one coordinate by one of the low primes \(2,3,5,7\), provided the result stays nonnegative. With \(c\) independent tokens, the whole position is an impartial normal-play sum, so it is losing exactly when the XOR of the token Grundy values is \(0\). The task is to count winning starting placements modulo \(10^9\). Mathematical Approach The direct search space has size \((n^2)^c\), which is hopeless for the actual parameters. The key simplification is to solve the one-coordinate game first, then lift that information to one square, and finally combine \(c\) independent squares by XOR convolution. Step 1: Solve the one-dimensional subtraction game Let \(s(i)\) be the Sprague-Grundy value of a single coordinate at position \(i\). Legal moves go to \(i-2\), \(i-3\), \(i-5\), and \(i-7\) whenever those positions exist, so $$s(i)=\operatorname{mex}\{s(i-2),s(i-3),s(i-5),s(i-7)\},$$ where invalid predecessors are ignored. The base cases are immediate: $$s(0)=s(1)=0.$$ The next values are obtained mechanically from the recurrence: $$0,0,1,1,2,2,3,3,4,0,0,1,1,\dots$$ Only four follower values are ever inspected, so the mex can never exceed \(4\)....
Detailed mathematical approach
Problem Summary
Consider an \(n \times n\) board, indexed by coordinates \(0,1,\dots,n-1\) on each axis. A move decreases exactly one coordinate by one of the low primes \(2,3,5,7\), provided the result stays nonnegative. With \(c\) independent tokens, the whole position is an impartial normal-play sum, so it is losing exactly when the XOR of the token Grundy values is \(0\). The task is to count winning starting placements modulo \(10^9\).
Mathematical Approach
The direct search space has size \((n^2)^c\), which is hopeless for the actual parameters. The key simplification is to solve the one-coordinate game first, then lift that information to one square, and finally combine \(c\) independent squares by XOR convolution.
Step 1: Solve the one-dimensional subtraction game
Let \(s(i)\) be the Sprague-Grundy value of a single coordinate at position \(i\). Legal moves go to \(i-2\), \(i-3\), \(i-5\), and \(i-7\) whenever those positions exist, so
$$s(i)=\operatorname{mex}\{s(i-2),s(i-3),s(i-5),s(i-7)\},$$
where invalid predecessors are ignored. The base cases are immediate:
$$s(0)=s(1)=0.$$
The next values are obtained mechanically from the recurrence:
$$0,0,1,1,2,2,3,3,4,0,0,1,1,\dots$$
Only four follower values are ever inspected, so the mex can never exceed \(4\). Therefore
$$s(i)\in\{0,1,2,3,4\}\qquad (\forall i\ge 0).$$
Step 2: Lift one coordinate pair to one board square
A token on square \((x,y)\) is the disjunctive sum of two independent coordinate games, one on \(x\) and one on \(y\). By the Sprague-Grundy theorem, the square value is therefore
$$G(x,y)=s(x)\oplus s(y).$$
Now define the one-dimensional frequency table
$$A_r=\#\{\,i\in\{0,\dots,n-1\}:s(i)=r\,\}.$$
Then the number of board squares with value \(t\) is
$$B_t=\sum_{a\oplus b=t} A_aA_b.$$
This is just the XOR convolution of the coordinate distribution with itself, and it satisfies
$$\sum_{t=0}^7 B_t=n^2.$$
Step 3: Combine \(c\) tokens by XOR convolution
Let \(D_j(u)\) denote the number of ways to place \(j\) tokens so that the XOR of their square values is \(u\). The empty placement has XOR \(0\), so
$$D_0(0)=1,\qquad D_0(u)=0\quad (u\ne 0).$$
When one more token is added on a square of value \(t\), the total XOR changes from \(v\) to \(v\oplus t\). Hence
$$D_{j+1}(u)=\sum_{t=0}^7 D_j(u\oplus t)\,B_t.$$
After \(c\) steps, the losing placements are exactly those with zero nim-sum:
$$L=D_c(0).$$
Step 4: Convert losing placements into winning placements
Each token independently chooses one of the \(n^2\) squares, so the total number of placements is
$$T=(n^2)^c.$$
Therefore the required answer is
$$W(n,c)\equiv T-L\equiv (n^2)^c-D_c(0)\pmod{10^9}.$$
The entire problem is now reduced to a small fixed-state dynamic program after the initial one-dimensional scan.
Step 5: Why the state space stays tiny
From Step 1, each coordinate Grundy value lies in \(\{0,1,2,3,4\}\). Therefore a square value \(s(x)\oplus s(y)\) can only lie in
$$\{0,1,2,3,4,5,6,7\}.$$
So both \(B_t\) and \(D_j(u)\) live in only eight states, regardless of how large \(n\) becomes. That is why the huge board size does not produce a huge state space.
Worked Example: \(n=3,\ c=2\)
For coordinates \(0,1,2\), the one-dimensional values are
$$s(0)=0,\qquad s(1)=0,\qquad s(2)=1,$$
so the frequency table is
$$A_0=2,\qquad A_1=1.$$
The board distribution becomes
$$B_0=A_0^2+A_1^2=2^2+1^2=5,$$
$$B_1=A_0A_1+A_1A_0=2\cdot 1+1\cdot 2=4,$$
and all other \(B_t\) are \(0\). For one token this already gives
$$D_1(0)=5,\qquad D_1(1)=4.$$
For two tokens, the zero-XOR count is
$$D_2(0)=D_1(0)B_0+D_1(1)B_1=5\cdot 5+4\cdot 4=41.$$
The total number of placements is
$$T=(3^2)^2=81,$$
so the winning count is
$$W(3,2)=81-41=40,$$
which matches the implementation checkpoint.
How the Code Works
The C++, Python, and Java implementations first scan the coordinates \(0,1,\dots,n-1\) and compute the one-dimensional Grundy values directly from the mex recurrence. Because the recurrence only looks back \(2\), \(3\), \(5\), and \(7\) steps, the implementation keeps a rolling window of recent values instead of storing the whole sequence. During the same pass it accumulates the frequency table \(A_r\).
Next, the implementation forms the board distribution \(B_t\) by combining every pair of one-dimensional values with XOR. This is a tiny constant-size computation because only eight square states are relevant. It then performs a \(c\)-step dynamic program on those eight XOR states, reducing after every multiplication and addition modulo \(10^9\).
Finally, the implementation computes \((n^2)^c \bmod 10^9\) with fast modular exponentiation, subtracts the zero-XOR count, and formats the result as a nine-digit string. The small consistency checks \(W(3,1)=4\), \(W(3,2)=40\), and \(W(9,3)=450304\) agree with the derivation above.
Complexity Analysis
Computing the one-dimensional Grundy sequence for \(n\) coordinates takes \(O(n)\) time. Building the board distribution is constant work because the set of square values has fixed size \(8\). The \(c\)-token dynamic program also runs over those same eight states, so it costs \(O(c)\) time with a small constant factor. Fast modular exponentiation adds \(O(\log c)\). For this fixed move set, the overall method is \(O(n+c)\) time and \(O(1)\) auxiliary memory.
Footnotes and References
- Problem page: https://projecteuler.net/problem=649
- Sprague-Grundy theorem: Wikipedia - Sprague-Grundy theorem
- Nim: Wikipedia - Nim
- mex (minimum excluded value): Wikipedia - mex
- Combinatorial game theory: Wikipedia - Combinatorial game theory
Problem 649 source code
C++
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <vector>
namespace {
using u64 = std::uint64_t;
using u128 = __uint128_t;
constexpr u64 kMod = 1'000'000'000ULL;
u64 mod_mul(u64 a, u64 b) { return static_cast<u64>((u128)a * b % (u128)kMod); }
u64 mod_pow(u64 a, u64 e) {
u64 r = 1 % kMod;
while (e) {
if (e & 1) r = mod_mul(r, a);
a = mod_mul(a, a);
e >>= 1;
}
return r;
}
std::vector<u64> sg_counts_1d(const int n) {
std::vector<u64> cnt(8, 0);
std::vector<std::uint8_t> buf(8, 0);
const int moves[4] = {2, 3, 5, 7};
for (int i = 0; i < n; ++i) {
std::uint8_t g = 0;
if (i >= 2) {
bool seen[6] = {false, false, false, false, false, false};
for (int d : moves) {
if (i >= d) seen[buf[static_cast<std::size_t>((i - d) & 7)]] = true;
}
while (g < 6 && seen[g]) ++g;
}
buf[static_cast<std::size_t>(i & 7)] = g;
++cnt[g];
}
return cnt;
}
u64 M(const int n, const int c) {
const auto cnt1 = sg_counts_1d(n);
const int SZ = 8;
std::vector<u64> cnt2(SZ, 0);
for (int a = 0; a < SZ; ++a) {
if (cnt1[a] == 0) continue;
for (int b = 0; b < SZ; ++b) {
if (cnt1[b] == 0) continue;
const int g = a ^ b;
cnt2[g] += cnt1[a] * cnt1[b];
}
}
std::vector<u64> cnt2m(SZ, 0);
for (int i = 0; i < SZ; ++i) cnt2m[i] = cnt2[i] % kMod;
std::vector<u64> dp(SZ, 0), ndp(SZ, 0);
dp[0] = 1;
for (int t = 0; t < c; ++t) {
std::fill(ndp.begin(), ndp.end(), 0);
for (int x = 0; x < SZ; ++x) {
const u64 vx = dp[x];
if (vx == 0) continue;
for (int g = 0; g < SZ; ++g) {
ndp[x ^ g] += mod_mul(vx, cnt2m[g]);
ndp[x ^ g] %= kMod;
}
}
dp.swap(ndp);
}
const u64 n2m = mod_mul(static_cast<u64>(n) % kMod, static_cast<u64>(n) % kMod);
const u64 total = mod_pow(n2m, static_cast<u64>(c));
return (total + kMod - dp[0]) % kMod;
}
} // namespace
int main() {
assert(M(3, 1) == 4);
assert(M(3, 2) == 40);
assert(M(9, 3) == 450304);
const u64 ans = M(10'000'019, 100);
std::cout << std::setw(9) << std::setfill('0') << ans << "\n";
return 0;
}
Python
def solve():
n = 10000019
c = 100
MOD = 1000000000
cnt = [0] * 8
buf = [0] * 8
moves = [2, 3, 5, 7]
for i in range(n):
g = 0
if i >= 2:
seen = [False] * 6
for d in moves:
if i >= d:
seen[buf[(i - d) & 7]] = True
while g < 6 and seen[g]:
g += 1
buf[i & 7] = g
cnt[g] += 1
cnt2 = [0] * 8
for a in range(8):
if cnt[a] == 0: continue
for b in range(8):
if cnt[b] == 0: continue
cnt2[a ^ b] += cnt[a] * cnt[b]
cnt2m = [x % MOD for x in cnt2]
dp = [0] * 8
dp[0] = 1
for _ in range(c):
ndp = [0] * 8
for x in range(8):
vx = dp[x]
if vx == 0: continue
for g in range(8):
ndp[x ^ g] = (ndp[x ^ g] + vx * cnt2m[g]) % MOD
dp = ndp
n2m = ((n % MOD) * (n % MOD)) % MOD
total = pow(n2m, c, MOD)
ans = (total + MOD - dp[0]) % MOD
return "{:09d}".format(ans)
if __name__ == '__main__':
print(solve())
Java
public class Euler649 {
static final long kMod = 1000000000L;
static long modPow(long a, long e) {
long r = 1 % kMod;
while (e > 0) {
if ((e & 1) != 0)
r = (r * a) % kMod;
a = (a * a) % kMod;
e >>= 1;
}
return r;
}
public static String solve() {
int n = 10000019;
int c = 100;
long[] cnt = new long[8];
int[] buf = new int[8];
int[] moves = { 2, 3, 5, 7 };
for (int i = 0; i < n; ++i) {
int g = 0;
if (i >= 2) {
boolean[] seen = new boolean[6];
for (int d : moves) {
if (i >= d)
seen[buf[(i - d) & 7]] = true;
}
while (g < 6 && seen[g])
++g;
}
buf[i & 7] = g;
cnt[g]++;
}
long[] cnt2 = new long[8];
for (int a = 0; a < 8; ++a) {
if (cnt[a] == 0)
continue;
for (int b = 0; b < 8; ++b) {
if (cnt[b] == 0)
continue;
cnt2[a ^ b] += cnt[a] * cnt[b];
}
}
long[] cnt2m = new long[8];
for (int i = 0; i < 8; ++i)
cnt2m[i] = cnt2[i] % kMod;
long[] dp = new long[8];
long[] ndp = new long[8];
dp[0] = 1;
for (int t = 0; t < c; ++t) {
for (int i = 0; i < 8; i++)
ndp[i] = 0;
for (int x = 0; x < 8; ++x) {
long vx = dp[x];
if (vx == 0)
continue;
for (int g = 0; g < 8; ++g) {
ndp[x ^ g] = (ndp[x ^ g] + vx * cnt2m[g]) % kMod;
}
}
System.arraycopy(ndp, 0, dp, 0, 8);
}
long n2m = ((long) (n % kMod) * (long) (n % kMod)) % kMod;
long total = modPow(n2m, c);
long ans = (total + kMod - dp[0]) % kMod;
return String.format("%09d", ans);
}
public static void main(String[] args) {
System.out.println(solve());
}
}